11 Bit Studios particulars the way it tailored its post-apocalyptic imaginative and prescient for console play
Hello, my title is Kuba and I’m a Lead Recreation Designer of Frostpunk, a critically acclaimed and BAFTA-nominated technique recreation that’s coming to PlayStation four tomorrow, 11th October.
In Frostpunk your position is to rule individuals of the final metropolis on Earth and lead them on a path to survival by means of a endless winter. We combined up a victorian setting with steam-powered equipment and gameplay is all about managing sources, constructing and increasing the town, and making thought-provoking choices which can be shaping pushed to the brink of extinction group so as to make individuals survive.
Ensuring that the complicated recreation from a style that isn’t fairly well-liked on a console feels fitted and managed with ease utilizing the joypad, was the driving power behind re-designing Frostpunk.
From day one, we needed to deliver our frozen post-apocalyptic imaginative and prescient additionally to the PlayStation viewers. We have been completely conscious that the technique and city-building video games are hottest on PC and what console viewers habits appear like. Land on the sofa in entrance of an enormous TV and simply have enjoyable with the sport, proper?
That’s why we love the console setting as avid gamers. However this setting was uncharted to Frostpunk. We needed to do our greatest to make the sport really feel designed for the consoles as a lead platform expertise.
The mere port was not an possibility for us. UI guys principally obtained again to the drafting board. They re-designed all of the menu screens and icons, put in some new HUD parts and re-scaled people who have been left.
We determined to go for the radial design. Wheels of alternative with additional sub-menus are a pleasure to navigate utilizing analog sticks. Additionally, the round menu and icons have been per the core Frostpunk radial design that concerned the generator on the heart of a crater and gamers constructing a metropolis round it.
The subsequent step was the accessibility. Technique video games are sometimes thought of as overwhelming as a result of multiplicity of gameplay mechanics that gamers want to manage.
However the complexity of the gameplay shouldn’t be an issue. The actual matter is the best way you present these choices to the gamers. As an alternative of simplifying the sport, it is best to attempt to enhance intuitiveness, iterated, add a ton of analysis and focus exams and polish it until you’re glad with it.
That’s what we did. For instance, we have now over 50 varieties of buildings in Frostpunk. So we sorted them into teams. Like people-related buildings with tents, youngster shelter or combat enviornment, or these used for well being functions like medical publish and infirmary. Different teams are tied with the sources. We put all issues used for coal gathering collectively, the identical goes with different supplies like wooden or metal.
All these tabs containing the aforementioned radial sub-menus with given buildings are simple to navigate due to shoulder buttons. And considered one of my favourite accessibility tweaks we obtained is a fast menu. If you maintain R2 throughout highlighting a constructing, you’ll be able to in a second add all wanted employees to your newly constructed cookhouse or coal mine.
And also you wish to try this because the metropolis should survive and with out coal-running generator warmth, will probably be frozen to loss of life by merciless winter. The facility to encourage a society making an attempt to final in harsh circumstances and lift a steam-powered metropolis of hope is on the tip of your thumbs.
We really really feel that we succeeded within the quest of constructing the technique recreation easy and pleasant expertise on PlayStation four and we will’t look forward to 11th October when console gamers will be capable of play Frostpunk.